8/12/2023 0 Comments Maelstrom commander![]() ![]() The Revenant no longer occasionally clip into buildings.Fix implemented for some VFX occasionally persisting in a multiplayer instance around the Titan.Fixed trespass volume positions to allow larger ships to dock without violating them.The Titan's missiles can now chase locked targets for a longer duration.Fix implemented to address the ability to use the camera suite to clip inside the Titan.Fix implemented for the Glaive occasionally clipping into the Titan during combat.Fix implemented for the Glaive not correctly utilising its anti-guardian effect when in conflict zones around planetary ports.Fix implemented for unexpected scrolling of the 'Fleet Carrier POI' list when accessed with a non-mouse input.Fix implemented for an issue whereby Thargoids could stop spawning during multiplayer AX conflict zones.The galaxy map icon for the Maelstrom systems has been updated to that of a 'Titan' icon.Fix implemented for plasma weaponry not dealing the correct damage to Thargoid Revenants.Fix implemented for Reboot Missions failing if a player logs out and loads back in.Slight adjustments have been made the tactics used by various Thargoid vessels, so that they don't become ineffective at dealing with targets in locations that ship won't willingly navigate such as the crevasses along the structure of a Titan.Fix implemented for a crash that could trigger when dropping into a Thargoid Maelstrom in multicrew.Fixes implemented to address several crashes that could be caused when coursing around Thargoid Maelstroms.Fix implemented for a crash that could trigger when opening the Squadron Allegiance UI.Fix implemented for a crash that could occur when opening the Livery UI.This change will now allow Commanders with suitably equipped ships to make a conscious choice between continuing to avoid drawing the fire of the turrets or to actively engage them in order to open up a window of opportunity for ground engagement or assaults on dropships. Note: The dev team felt that the existing 2-minute timer did more harm than good by preventing interesting interplay between ground and air units at conflict zones around settlements.The Frontline Turrets that protect ground troops have had their repair timer increased to 10 minutes (up from 2 minutes).Fix for "Objective Failed" prompt repeatedly triggering when cancelling an on foot mission (Ticket Reference: ID 50524).Fix for insufficient number of targets arriving at settlements for Raid and Massacre Missions (Ticket Reference: ID 48424).Fix for pulse wave analyser not highlighting high resource asteroids in rings correctly (Ticket Reference: ID 50436).Fix for players not being able to plot a route to settlements/ports through the POI panel UI (Ticket Reference: ID 59375).Enabling rotational correction should no longer have any impact on the flight characteristics of your ship outside of situations where it is actively correcting rotation (Ticket Reference: ID 44533).Fixed some unintended changes to ship flight characteristics in situations where rotational correction was active. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |